Dylan Clark Tuomy-Wilhoit [Interview]
November 1, 2017 1 Comment
Here at Trainwreck’d Society, we have always attempted to reach out to folks from all across the spectrums of the expansive artistic community. It is a known fact that it takes a whole lot of folks to make a great project truly work. We have spoken with not only writers and directors, but art directors, editors, cinematographers, choreographers, location scouts, and on and on. But, one profession we haven’t really gotten into enough, would be in the art of sound. Which is obviously something that needs to be recognized and respected.
So, why not go to one of the best to discover what it makes to create the art of sound within the world of film and television and even video games! Today’s interview subject is none other than the Emmy Award winning foley artist and sound designer Dylan Clark Tuomoy-Wilhoit. This young man is an incredible talent who has worked on some amazing shows and films of the highest caliber. He has won a couple of Emmy’s for his work on such esteemed projects like Black Sails and Game of Thrones, and has provided outstanding work to film projects like Furious 7, and a film that we have been raving about for months entitled The Glass Castle. He is a genius in his field, and we were so excited that he was willing and able to share a few words with us.
So ladies and gentlemen, please enjoy some amazing words from the great Dylan Clark Tuomoy-Wilhoit!
How did you find yourself in your line of work? When did you discover you had a passion for the world of sound design?
For those of us who may be ignorant to the oh-so-important behind the scenes work that goes into creating wonderful cinema and television….can you tell us what a Foley Artist really is? As a very experienced professional in the field, please let our readers know why a Foley Artist is absolutely crucial to a project.
When a movie has finished recording there is little to no sound in the movie because the microphones on set were there to pick up the actor/actress’s voices… So the actor’s footsteps, the sound of people drinking from cups, and even the sound of drawing and sheathing their sword are all lost. Even when some sound does stay after filming, actors and actresses often use props so their sword may actually be plastic, and we add the steel sounds to create realism. Additionally, many movies are filmed on sets- So everyone’s footsteps in a big cave may sound like they are walking on hollow wood instead of hard gritty stone, or dirt.
Now imagine a room full of microphones and random stuff like bicycles, bowling balls, swords, weapons, and ski boots. The Foley Artist Performs all needed sound effects to the picture almost like playing that game Dance Dance Revolution, where you have to stomp on the correct arrow as it passes the screen, but with Foley, your ‘arrows’ are human actions… And instead of stomping on a pad, you are wielding a sword, breaking glass, or stepping to rhythm of Jon Snow walking up stairs. The human quality ensures that there is a natural ebb and flow to every action and motion you can hear on screen.
And how does your work in sound design differ between projects? Beyond the most obvious differences, what is the difference between foley work on a series like Game of Thrones to, say, a film you worked on featuring our old friend Dominic Bogart entitled, The Glass Castle? How does setting and scenery effect your work?
Every project is different- although some ‘tricks’ can be used to recreate similar sounds, there is an inherent energy in every story. Game of Thrones is a very gritty and violent world with lots of energy, therefore dirty texture is very important. Texture brings worlds to life, like the sound of a leather saddle while riding a horse, or adding wet dirt to a blade when it is picked up off the floor to make it sound connected to that gritty world.
We always ask our statue holding friends this one question: Where do you keep your Emmy’s? And does their physical location hold any sort of real significance to you?
What does the future hold for you? Anything coming in the near future you can tell our readers about?
What was the last thing that made you smile?
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